v1.2.2 - Performance, Memory Footprint, and Game Balance


For this update, we did some significant refactoring in order to reduce our memory footprint during Shift scenes. In some cases, we were running out of memory resulting in a crash. Minigames are now dynamically loaded in and created when the screen wipes and are removed after finishing them. This will slightly increase the duration of the screen wipe when entering minigames, but it is a necessary trade-off for us to be able to continue adding more unique minigames and customers into a single shift.

We also made a few balance adjustments in response to player feedback and our own additional testing. As always, thanks for playing and please let us know what you think!

We would also greatly appreciate it if you would take the time to give a rating!

Full 1.2.2 Change List

  • Reduced memory footprint during shift scene to prevent out of memory errors
  • Doubled cheese supply on the cheese grater so the reload minigame will spawn less
  • Increased the Heimlich maneuver minigame satisfaction bonus to 10%
  • Adjusted Clown customer satisfaction ranges
  • Removed Normal mode and renamed Easy mode to “Easy Cheesy” and Progressive to “Git Gouda”
  • Increased the max speed of "Git Gouda" mode up to 1.5x at shift 25
    • It was previously 1.25x at shift 20, so it will still scale about the same up until that point, but will now keep scaling past that up until shift 25
  • Reduced frequency of urgent events
  • Added countdown timer to show on the Cheese Lover minigame when restoring
  • Fixed possible crash when starting a shift with special overtime customers
  • Fixed crashes when leaving to the main menu when scenes are transitioning
  • Added additional contextual details to modifier displays
    • Currently, this only shows the number of remaining uses, when applicable. For instance, the Stay Employed option displays “5 / 5” to indicate its remaining uses.


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