v1.3.0 - Tutorial, Scoreboards, Save Slots, Gameplay Changes, and Bug Fixes
This build includes quite a few gameplay changes, a new tutorial, and save slots, along with a bunch of bug fixes. The new tutorial can be enabled when creating a new save game, and will hopefully give players a better idea of how the game works.
The biggest gameplay changes are the removal of score scaling and limiting the max number of customers in a shift. We realized that in later shifts, it was taking way too long to complete a single shift, so we now limit it to 50 customers. To keep the difficulty increasing, we’ve added a new mechanic that increases the severity of customers’ satisfaction reactions. This kicks in at round 30 and increases every 5 shifts after that. Eventually, even a single mistake could end your run.
In previous versions, the score for Easy Cheesy was halved and scores in Git Gouda would progressively increase. This was originally done to try to balance scores from these modes in comparison to each other, but we realized that is unnecessary and was only complicating the scoring and our ability to clearly communicate the score earned to players. In order to make scoring more simple and make balancing scoring within a single mode easier going forward, we’ve removed score scaling altogether. If you want to reset your highscore after these updates, we’ve added an option to the settings menu to do that.
As always, we encourage you to share your feedback about these changes. Let us know what you think, have fun, and thanks for playing!
Gameplay Changes
- Added save slots
- Added optional tutorial that can be played when starting a new game
- Tutorial can be skipped from the system menu
- Removed score scaling based on the selected mode
- This was originally added to try to normalize scores between difficulties, but all modes have separate highscores and do not compete against each other, so this only adding unnecessary complication to scoring
- Added an option to the settings menu to reset Highscores now that the scoring calculation is different
- Minigames triggered by customers are now scored separately from the customer score and are not multiplied by the current combo count
- Shifts are now limited to a max of 50 customers, up to 65 with the Overtime Mod
- Starting at shift 30, after every 5 shifts, customer satisfaction score amounts will increase by 10% for both positive and negative scores
- Urgent events now do not start spawning until shift 3
- Added Scoreboards (Playdate Catalog only)
- Cheese grater supply is restored to max when starting a new shift. No more starting with yesterday's cheese
- Added new disappointed expressions to a couple regular customers where it was hard to tell if their target window had been passed
Modifier Changes
- Just Doin' My Job: “Gain 1000 score instead of satisfaction for saving customers with the heimlich maneuver.” changed from 250
- Overtime: “Score bonus of 10x the number of customers served each shift. Adds an increasing number of extra bonus customers (max 15) at the end of each shift that score 25% extra score and satisfaction.” Changed from 2x and added a max limit
UI
- Mode select is now part of the new game creation on the save slot scene
- Setting to reset all local highscores
- Settings button prompts change based on the selected setting
- Added new glyphs for mic and tilt input
Bug Fixes
- Fixed mode descriptions to more accurately reflect the scaling
- Fixed bug with highscores occasionally not saving correctly
- Fixed some sounds not stopping when exiting to the main menu
- Fixed some cases where the Second Chance Mod would not work properly and would not move to the next customer
- Fixed the cheese particles not emitting sometimes
- Fixed Spun-and-Won (Jackpot) modifier giving negative points at the end of a shift
- Fixed Early Bird Special always triggering on the first customer after loading back into a game in progress
- Fixed game not pausing while transitioning to the Main Menu sometimes
- Fixed mic still working for input when “use button for mic” was enabled
Misc
- Fixed Reload, Raging Cow, and Spin-to-Win minigames not saving/restoring
- All game text has been localized. Ready to support multiple languages!
Files
Get Say When!
Say When!
A fast-paced, cheese-grating game with zany characters and off-the-wall minigames
Status | Released |
Author | Smashtoad Studios |
Genre | Simulation |
Tags | Arcade, Characters, cheese, Endless, Fast-Paced, minigames, Playdate, Roguelike, Singleplayer |
Languages | English |
More posts
- v1.2.2 - Performance, Memory Footprint, and Game Balance21 days ago
- v1.2.1 - Bug Fixes32 days ago
- v1.2.0 - Urgent Event Minigames and Improvements37 days ago
- v1.1.3Jun 22, 2025
- v1.1.2 - Fixed update not being downloadable after sideloadJun 16, 2025
- v1.1.1 - Bugfix for crash on continueJun 15, 2025
- v1.1.0Jun 15, 2025
- v1.0.1 - Loading crash fixMay 26, 2025
Leave a comment
Log in with itch.io to leave a comment.